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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ifgoiano.edu.br/handle/prefix/6229" />
  <subtitle />
  <id>https://repositorio.ifgoiano.edu.br/handle/prefix/6229</id>
  <updated>2026-05-29T18:08:01Z</updated>
  <dc:date>2026-05-29T18:08:01Z</dc:date>
  <entry>
    <title>EDUCAÇÃO E CIDADANIA EM PRÁTICA: A GAMIFICAÇÃO COMO ESTRATÉGIA PARA JOVENS INSTITUCIONALIZADOS</title>
    <link rel="alternate" href="https://repositorio.ifgoiano.edu.br/handle/prefix/6621" />
    <author>
      <name>Maia, Raquel Simão</name>
    </author>
    <id>https://repositorio.ifgoiano.edu.br/handle/prefix/6621</id>
    <updated>2026-05-27T19:29:09Z</updated>
    <published>2025-09-12T00:00:00Z</published>
    <summary type="text">Título: EDUCAÇÃO E CIDADANIA EM PRÁTICA: A GAMIFICAÇÃO COMO ESTRATÉGIA PARA JOVENS INSTITUCIONALIZADOS
Autor(es): Maia, Raquel Simão
Primeiro Orientador: Silva, Rosemeire de Souza Pinheiro Taveira
Abstract: The   article   discusses   the   situation   of   children   and   adolescents   living   in institutional  care  in  Brazil,  highlighting  the  structural,  social,  and  educational challenges  faced  by  this  group,  which  is  often  marked  by  stigma  and  social invisibility. Based on the Statute of the Child and Adolescent, it emphasizes that institutional  care  is  a  protective,  provisional,  and  exceptional  measure,  distinct from socio-educational measures applied to adolescents who commit infractions, despite the frequent social confusion between these two realities. In this context, the article presents an educational proposal derived from the Carreira XP project, which  aims  to  promote  the  development  of  personal,  social,  and  professional competencies,    contributing    to    the    expansion    of    future    prospects    for institutionalized    youth.    The    proposed    didactic    sequence    uses    active methodologies  and  elements  of  gamification,  fostering  engagement,  critical reflection,  and  meaningful  learning.  The  integrated  approach  demonstrated potential  to  strengthen  autonomy,  protagonism,  and  a  sense  of  belonging,  by addressing  topics  such  as  communication,  emotional  intelligence,  the  world  of work,  and  financial  education.  The  results  indicate  that  structured  learning pathways contribute to the construction of more conscious life projects and to the holistic   development   of   participants.   The   study   concludes   that   innovative pedagogical  practices  in  institutional  care  settings  can  generate  positive  social impact,   reinforcing   the   need   for   continuous   investment   in   inclusive   and transformative educational strategies
Editor: Instituto Federal Goiano
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2025-09-12T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>O USO DE CIVILIZATION VI NO ENSINO DE HISTÓRIA: JOGOS DIGITAIS&#xD;
COMO FERRAMENTA DIDÁTICA</title>
    <link rel="alternate" href="https://repositorio.ifgoiano.edu.br/handle/prefix/6579" />
    <author>
      <name>Paula, Brena Sirelle Lira de</name>
    </author>
    <author>
      <name>Pinheiro, Rosemeire de Souza</name>
    </author>
    <id>https://repositorio.ifgoiano.edu.br/handle/prefix/6579</id>
    <updated>2026-05-13T20:00:30Z</updated>
    <published>2025-12-06T00:00:00Z</published>
    <summary type="text">Título: O USO DE CIVILIZATION VI NO ENSINO DE HISTÓRIA: JOGOS DIGITAIS&#xD;
COMO FERRAMENTA DIDÁTICA
Autor(es): Paula, Brena Sirelle Lira de; Pinheiro, Rosemeire de Souza
Abstract: This  study  analyzes  the  use  of  the  video  game  Civilization  VI  as  a  didactic  tool  in  History  education. Digital  games  with  historical  content  enable  the  experimentation  of  the  past  through  simulations, going   beyond   mere   entertainment   and   providing   resources   for   the   construction   of   historical knowledge   in   the   classroom.   The   research   reflects  on  the  role  of  these  games  in  teaching, presenting  the  Civilization  franchise  as  an  example  of  historical  representation  and  detailing  the features  of  Civilization  VI  as  a  simulator  of  the  past.  The  methodology  adopted  is  qualitative  and exploratory,   including   the   analysis   of   the   game   and  a  review  of  academic  studies  published between  2016  and  2025,  primarily  retrieved  from  Google  Scholar  using  the  descriptors “Sid Meier’s Civilization  VI”  and  “Civilization  VI  and  History  Education.”  The  study  shows  that  Civilization  VI contributes  to  making  lessons  more  dynamic,  engaging,  and  immersive,  integrating  historical  theory and  practice.  The  results  reinforce  the  relevance  of  digital  games  as  pedagogical  tools  capable  of promoting  meaningful  learning  and  stimulating  critical reflection  on  the  past.
Editor: Instituto Federal Goiano
Tipo: Artigo de Periódico</summary>
    <dc:date>2025-12-06T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>CHARGES GERADAS POR IA COMO RECURSO PROBLEMATIZADOR SOBRE O USO DA IA NO ENSINO SUPERIOR: PROPOSTA DE UMA SEQUÊNCIA DIDÁTICA</title>
    <link rel="alternate" href="https://repositorio.ifgoiano.edu.br/handle/prefix/6483" />
    <author>
      <name>Casemiro, Ítalo de Paula</name>
    </author>
    <id>https://repositorio.ifgoiano.edu.br/handle/prefix/6483</id>
    <updated>2026-04-06T19:50:08Z</updated>
    <published>2026-04-02T00:00:00Z</published>
    <summary type="text">Título: CHARGES GERADAS POR IA COMO RECURSO PROBLEMATIZADOR SOBRE O USO DA IA NO ENSINO SUPERIOR: PROPOSTA DE UMA SEQUÊNCIA DIDÁTICA
Autor(es): Casemiro, Ítalo de Paula
Primeiro Orientador: Silva, Rosemeire de Souza Pinheiro Taveira
Abstract: The expansion of the use of Generative Artificial Intelligence (GAI) in higher education has amplified ethical and pedagogical concerns related to academic integrity, information quality, and the development of critical skills. Given the lack of structured instruments to promote the responsible use of these technologies, this study aimed to develop a didactic sequence for higher education students, using cartoons produced by GAI as a problem-solving resource. The research adopted the assumptions of Design-Based Research (DBR), limiting itself to the problem exploration and solution design phases, based on a literature review on challenges and students' perceptions regarding the use of GAI in the educational context. The didactic sequence was organized into five lessons and structured in stages that include problematization, exploration, demonstration, application, and integration of knowledge, following the propositions of Méheut and Psillos (2004). A technical and ethical protocol was also developed to guide the generation of the cartoons, focusing on the creation of playful material that stimulates critical reflection. As a result, a structured pedagogical tool was obtained that addresses issues such as plagiarism, algorithmic biases, and the fundamentals of literacy in algorithmic language. It is concluded that the proposal has the potential to foster the development of critical literacy in algorithmic language, and its application and empirical validation in future studies are recommended.
Editor: Instituto Federal Goiano
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2026-04-02T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>FORMAÇÃO CONTINUADA E METODOLOGIAS ATIVAS: REFLEXÕES ANÁLISE DO PROGRAMA ALFAMAIS GOIÁS SOBRE A PRÁTICA DOCENTE NO 2º ANO DO ENSINO FUNDAMENTAL</title>
    <link rel="alternate" href="https://repositorio.ifgoiano.edu.br/handle/prefix/6384" />
    <author>
      <name>Silva, Leidiane Cristina Monteiro</name>
    </author>
    <author>
      <name>Tavares, Raine Samara Coelho</name>
    </author>
    <author>
      <name>Oliveira,Bruno Silva de</name>
    </author>
    <author>
      <name>Vale,Camila Regina do</name>
    </author>
    <author>
      <name>Silva, Rosemeire de Souza Pinheiro Taveira</name>
    </author>
    <author>
      <name>Mendonça, Weslene Freitas</name>
    </author>
    <id>https://repositorio.ifgoiano.edu.br/handle/prefix/6384</id>
    <updated>2026-03-17T21:48:42Z</updated>
    <published>2026-03-17T00:00:00Z</published>
    <summary type="text">Título: FORMAÇÃO CONTINUADA E METODOLOGIAS ATIVAS: REFLEXÕES ANÁLISE DO PROGRAMA ALFAMAIS GOIÁS SOBRE A PRÁTICA DOCENTE NO 2º ANO DO ENSINO FUNDAMENTAL
Autor(es): Silva, Leidiane Cristina Monteiro; Tavares, Raine Samara Coelho; Oliveira,Bruno Silva de; Vale,Camila Regina do; Silva, Rosemeire de Souza Pinheiro Taveira; Mendonça, Weslene Freitas
Abstract: Continuing education for teachers has proven essential for improving teaching practices The AlfaMais Goiás Program, launched in 2021 by the State Government, has promoted training focused on literacy for students in the early years, emphasizing the importance of active methodologies and innovative teaching strategies to ensure literacy by the 2nd year of elementary school. The objective of this study is to analyze the relevance of the AlfaMais Goiás Program in the continuing education of teachers and to identify how the active methodologies suggested by the program contribute to the learning and literacy of children in the early years of elementary school. This research is qualitative, exploratory, and descriptive in nature, using documentary analysis methods. It is observed that, in the context of Goiás, the AlfaMais Goiás Program has stood out precisely because it aligns theoretical and practical guidelines with the real challenges of the classroom, encouraging the use of innovative strategies that favor literacy and the integral development of students. It is important to emphasize that, through continuing education, teachers will be able to acquire knowledge, use new technologies and new methodologies, and thus promote attractive, dynamic classes and consequently improve the quality of education offered.
Editor: Instituto Federal Goiano
Tipo: Artigo de Periódico</summary>
    <dc:date>2026-03-17T00:00:00Z</dc:date>
  </entry>
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